Chủ Nhật, 5 tháng 10, 2008

3DSM - Wire Frame


Here you will be taught how to make a wire object (torus knot in this tutorial).
Easy yet effective.

1) Make a torus knot (Create -> Geometry -> Extended Primitives).

2) Now we will apply the wire texture. Click on M or goto material editor
mark the wire texture

Than you will have this in the preview


3) I advise using those default settings, but you can adjust the thick of the wire by increasing the size amount


4) Now lets apply some color.
Goto maps bar (in the material editor)
press the NONE next to diffuse color


5) Choose the 2D maps
Ichoose the swirl (it blends well)

You should have this as your preview

You can change the colors of the swirl in the swirl parameters


6) Drag the texture in the preview to your object.
Heres what ive got so far.


7) For batter effect with the swirl adjust the settings in the swirl parameters. I used those settings.

After shading some light (default 3DSM light are not advised) some bend and wave modifiers this is what i got


Monday May 7, 2007 - 12:31am (ICT) Permanent Link | 0 Comments
Making realistic Grass with VRay Fur

In the next tutorial i will show you how to create realistic grass, using VRay Fur.

When you wont to make grass you can always use displacement or real planes modeled in the shape of grass scattered on the field. The last one is a very good technique but it takes very very much memory to process. The displacement is also very good but than the grass will look too stiff, and not naturaly bend. So the VRay furr gives you the ability to make the grass a bit bended with a gravity control and also u can use maps for the spreading of the grass on the field.

So, we start with a scene(i have this scene shared on the downloads section) and make a plane where we wot to place the grass.

You can unse different shapes on which to apply the fur.

After that go to modeling modefiers in the VRay section u can finde VRay fur.

VRay fur

With the plane selected click on the VRay Fur. The modifier aplies automaticaly to the plane

VRay fur

If you forgot to select the plane or if you wont to select another plane or shape to have fur, than just press the source object button and click the object you wont into the scene:

VRay fur

Now that you haveadded the VRay Fur, it is time to

vray fur settings

For this tutorial i used the distribution per area 120(so it renders in less time) but you can add bigger values to have more grass.
grass with vray fur

I have added here a render for you to see on what else you can use VRay fur. The things that necesite some kind of displacement like coretures, carpets, तोवेल्स
source: NGUYỄN MINH TUỆ

Không có nhận xét nào: